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Sabriel
Cover of Sabriel
Sabriel
Old Kingdom Trilogy, Book 1
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Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the trilogy, launched critically acclaimed author Garth Nix onto the fantasy scene as a...
Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the trilogy, launched critically acclaimed author Garth Nix onto the fantasy scene as a...
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Description-

  • Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the trilogy, launched critically acclaimed author Garth Nix onto the fantasy scene as a rising star.

    Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Abhorson, is missing, and Sabriel must cross into that world to find him. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life and comes face-to-face with her own hidden destiny. . . .

 

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Excerpts-

  • Chapter One

    The rabbit had been run over minutes before. Its pink eyes were glazed and blood stained its clean white fur. Unnaturally clean fur, for it had just escaped from a bath. It still smelt faintly of lavender water.

    A tall, curiously pale young woman stood over the rabbit. Her night-black hair, fashionably bobbed, was hanging slightly over her face. She wore no makeup or jewelry, save for an enamelled school badge pinned to her regulation navy blazer. That, coupled with her long skirt, stockings and sensible shoes, identified her as a schoolgirl. A nameplate under the badge read "Sabriel" and the Roman "VI" and gilt crown proclaimed her to be both a member of the Sixth Form and a prefect.

    The rabbit was, unquestionably, dead. Sabriel looked up from it and back along the bricked drive that left the road and curved up to an imposing pair of wrought-iron gates. A sign above the gate, in gilt letters of mock Gothic, announced that they were the gates to Wyverley College. Smaller letters added that the school was "Established in 1652 for Young Ladies of Quality."

    A small figure was busy climbing over the gate, nimbly avoiding the spikes that were supposed to stop such activities. She dropped the last few feet and started running, her pigtails flying, shoes clacking on the bricks. Her head was down to gain momentum, but as cruising speed was established, she looked up, saw Sabriel and the dead rabbit, and screamed.

    "Bunny!"

    Sabriel flinched as the girl screamed, hesitated for a moment, then bent down by the rabbit's side and reached out with one pale hand to touch it between its long ears. Her eyes closed and her face set as if she had suddenly turned to stone. A faint whistling sound came from her slightly parted lips, like the wind heard from far away. Frost formed on her fingertips and rimed the asphalt beneath her feet and knees.

    The other girl, running, saw her suddenly tip forward over the rabbit, and topple towards the road, but at the last minute her hand came out and she caught herself. A second later, she had regained her balance and was using both hands to restrain the rabbit--a rabbit now inexplicably lively again, its eyes bright and shiny, as eager to be off as when it escaped from its bath.

    "Bunny!" shrieked the younger girl again, as Sabriel stood up, holding the rabbit by the scruff of its neck. "Oh, thank you, Sabriel! When I heard the car skidding I thought..."

    She faltered as Sabriel handed the rabbit over and blood stained her expectant hands.

    "He'll be fine, Jacinth," Sabriel replied wearily. "A scratch. It's already closed up."

    Jacinth examined Bunny carefully, then looked up at Sabriel, the beginnings of a wriggling fear showing at the back of her eyes.

    "There isn't anything under the blood," stammered Jacinth. "What did you..."

    "I didn't," snapped Sabriel. "But perhaps you can tell me what you are doing out of bounds?"

    "Chasing Bunny," replied Jacinth, her eyes clearing as life reverted to a more normal situation. "You see..."

    "No excuses," recited Sabriel. "Remember what Mrs. Umbrade said at Assembly on Monday."

    "It's not an excuse," insisted Jacinth. "It's a reason."

    "You can explain it to Mrs. Umbrade then."

    "Oh, Sabriel! You wouldn't! You know I was only chasing Bunny. I'd never have come out--"

    Sabriel held up her hands in mock defeat, and gestured back to the gates.

    "If you're back inside within three minutes, I won't have seen you. And open the gate this time. They won't be locked till I go back inside."

    Jacinth smiled, her whole face beaming, whirled around and sped back up the drive, Bunny clutched against her neck. Sabriel watched till she had...

About the Author-

  • Garth Nix is a New York Times bestselling novelist and has been a full-time writer since 2001, but has also worked as a literary agent, marketing consultant, book editor, book publicist, book sales representative, bookseller, and as a part-time soldier in the Australian Army Reserve.

    Garth's many books include the Old Kingdom fantasy series, beginning with Sabriel and continuing to Goldenhand; the sci-fi novels Shade's Children and A Confusion of Princes; the Regency romance with magic Newt's Emerald; and novels for children including The Ragwitch, the Seventh Tower series, the Keys to the Kingdom series, and Frogkisser!, which is now in development as a feature film with Fox Animation/Blue Sky Studios. Garth has written numerous short stories, some of which are collected in Across the Wall and To Hold the Bridge. He has also cowritten several children's book series with Sean Williams, including TroubleTwisters and Have Sword, Will Travel.

    More than six million copies of his books have been sold around the world and his work has been translated into forty-two languages. You can find him online at www.garthnix.com.

Reviews-

  • Publisher's Weekly

    September 29, 1997
    PW gave a starred review to this Australian fantasy about a young necromancer, calling it "rich, complex, involving, hard to put down." Ages 12-up.

  • DOGO Books xxpish - Sabriel’s father has gone missing. She was left with Abhorsen’s sword and Abhorsen’s Seven Bells and must venture out into the Old Kingdom to find him. Growing up in Ancelstierre, Sabriel has limited knowledge about the Old Kingdom but she starts her journey. Up against the Dead of the Old Kingdom that Ancelstierre has always protected her from, she must fight the elements, banish the Dead and find her father. But an enemy is following her, one of the Greater Dead and she must conquest to defeat him as well as save her father. Journeying with an unusual cat and a dude named Touchstone who was frozen for 200 years, Sabriel ventures north to save her father in an original, epic high fantasy novel with fast-paced action and plentiful writing. My thoughts: This was my first foray into high fantasy and I will most definitely coming back to this genre. Sabriel was a mind-blowing read. Garth Nix is capable of creating a whole world with intricate rules and complex features and manages to pull it off. HOW? I love this universe. It’s just awesome. Charter Marks and Bells and the Dead—I want more! I will definitely be picking up the sequels. It’s just amazing how dense the world is. Death is the most interesting part in my opinion. Death is another dimension in this book; you can walk through the waters of Death and there are precincts of Death. It all just fascinates me. Sabriel had great action, detail and suspense. I would definitely recommend picking this book up!
  • School Library Journal

    September 1, 1996
    Gr 6 Up-This vividly imagined fantasy pits a young necromancer against a shambling horde of deliciously gruesome minions of an unspeakably evil sorcerer. Raised in peaceful Ancelstierre, where magic is weak and technology has reached the level of automobiles and flying machines, teenaged Sabriel suddenly receives evidence that her wandering father is no longer in the Land of the Living. She sets out to find him, though it means crossing over into the Old Kingdom, where time and the very stars are different, and then past the Gates of Death. Sabriel is no stranger to these dangerous domains, but she quickly learns that the physical and magical walls erected to keep the living and dead separate are nearly broken down. With the help of a depressed, half-blood prince who has spent the last two centuries as a wooden statue and a seeming cat who is actually a powerful magical creature, the young woman evades a thicket of traps and hazards to rescue her father-only to lose him permanently in the opening rounds of a vicious, wild climax. Nix fills in the background with inventively developed details. Though he doesn't handle every element with equal skill, his monsters are scary and repulsive, his sense of humor is downright sneaky, and he puts his competent but not superhuman heroine through engrossing physical and emotional wringers. This book is guaranteed to keep readers up way past their bedtimes.-John Peters, New York Public Library

  • Publishers Weekly "Rich, complex, involving, hard to put down, this first novel is excellent high fantasy."
  • Lloyd Alexanderm, author of The Black Cauldron "I think Garth Nix has created a really remarkable and persuasive world; and done it in the grand style of heroic romance-with some wonderful twists and turns. His Sabriel is a herione truly worthy of that role."
  • School Library Journal "By turns rousing, charming and slyly funny, Sabriel is an engaging tale that slays sexual sterotypes along with its monsters."
  • Guardian Unlimited, Susan Price, author of The Sterkarm Handshake "Sabriel has a fast pace, drama, vivid descriptions, excitement and humour. Packs of putrefying zombies, too. What more could you want?"
  • Philip Pullman "Sabriel is a winner, a fantasy that reads like realism. Here is a world with the same solidity and four dimensional authority as our own, created with invention, clarity, and intelligence. I congratulate Garth Nix. And I look forward to reading his next piece of work."

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    HarperCollins
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